Update on OUYA Development (ODK)

Discussion and feedback on Construct 2

Post » Wed Oct 31, 2012 7:45 pm

If you were in on the Kickstarter then you probably received the update today on how game developers can get started developing for OUYA sooner than later. If not, here is the link to the posted article:

http://www.ouya.tv/game-developers-how-to-get-started-on-ouya-now/

I can't wait to get more information so as to determine the probability of getting Construct 2 games on their platform.

Some of the more interesting notes:

1) OUYA will be powered by a TEGRA 3 chipset so you should be able to grab any existing device on the market and use that for testing until the official boxes are made available.

2) They made the shift from Ice Cream Sandwich to Jelly Bean

Any thoughts on the viability of OUYA? I'd love to see it happen. The more choices the better.
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Post » Wed Oct 31, 2012 8:03 pm

Don't ask us, ask Ashley.
Or more appropriately ask Ouya if they plan on supporting html5.
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Post » Thu Nov 01, 2012 12:44 pm

The OUYA software is basically android. And Construct supports CocoonJS and directCanvas for that. And also i think chrome now runs on android also but i dont't know what version of android the OUYA will be using.
Better ask CocoonJS and directCanvas guys to support OUYA.
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Post » Thu Nov 01, 2012 1:37 pm

Hey guys, thanks for the replies.

I think I should have posted this in a different section. I was looking more for thoughts around having a potential new platform/market to target rather than a request to add this to a bucket list for Ashley (though I wouldn't mind hearing his and Tom's thoughts). :)

Anyway, tomasabril, it is based on Android; they recently noted that they are going to launch straight into Jelly Bean rather than ICS which was originally proposed. And yes, Chrome runs on Android...

But definitely good ideas from you guys to follow up with OUYA (to see if access to a browser is even possible) or see if anyone is going to publish a wrapper that would be supported.

I think it's always good when indie developers have another option to publish to and hopefully we will get an opportunity to see some C2 games eventually in whatever form of an app store they have.

Thanks guys!
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Post » Thu Nov 01, 2012 8:17 pm

[QUOTE=PixelAmp]... I was looking more for thoughts around having a potential new platform/market to target ...[/QUOTE]
Yes, that's really the question, isn't it? Just what is the potential of OUYA? Is it worth an indie developer spending precious time targeting a plaform that is - well, as Joel Hruska puts it in a sober assessment, "exciting, innovative and probably doomed".
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Post » Thu Nov 01, 2012 11:29 pm

Yes, there is no doubt that they have their work cut out for them. I guess it's one of those wait and see things.
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Post » Sat Nov 17, 2012 9:10 am

I am definitely interested in developing for the Ouya. I'd imagine that if its running pure Android. All we would have to worry about is the Gamepad support.
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Post » Sat Nov 17, 2012 10:21 am

I don't think it's a viable long term platform. I haven't read the doomed article and will shortly, but I want to give my own formed opinion before being validated or having differing opinion on why I don't think it will be successfull.

That out of the way. I am a Kickstarter for the Ouya. I believe the Ouya theory could be beneficial. I did not get the email as I didn't put in the early developer amount. I just put in for a machine at 120.

Ok why I think it's doomed. Funny enough it's the controller. That's the simple beginning and end and reason, but let's go into why.

The platform(Android) is a new wave of mobile user simple OS(android, iOS and W8). The success of these OS(android/ios) are not in the OS itself, but instead the meld of user behavior and effective software interface. Think about this while I tangent on the subject.

The PS3 is a great TV game console. It plays Blueray which is the successor to the DVD. It's an excellent device that "just does everything". It has a browser, software, movie player, music player, gallery......... the PS3 launched in Canada(where I live) at 800$ and has numerous price drops? So why is it not the ONLY Blue ray player out there? Why do we need the other BR players? Simple. The OS is designed around the classic PS3 Controller and over all it sucks. The UI is not intuitive or quick. It worked fine on the PSP where it was originally designed. The streaming video player using the PS3 remote is a nightmare. I have been using it to watch movies from Vuze on my computer. The entire interface is aweful. Now I spent the time to learn the controller, but it's a learning curve. It's a hurdle. The mass market does not want a hurdle.

When it comes down to it the pointer is a awesome interface. The Touch Screen is a brilliant human behavior orientated interface. History of compute interface again and again shows that a pointer based interface is a very important factor to success. Computer Mouse, Touch screen, Wii-remote, NDS, the pen, the finger. Even in older games we have had to simulate a pointer with a controller. Anyone remember putting in a name on old console games. With either a pointer finger sprite or box over the letter. The success of the PS1 and 2 comes from being the same device as the competition, but easier and providing better data storage. We clearly see that when Nintendo went pointer it was a succesful disruption. However Nintendo is choking itself with it's own other decisions.

I'm hoping I making my point to some extent. It's time we get back to the Ouya. The Ouya is a machine that is not suppose compete with the other consoles... except that it does by the developers own words. So the UI is designed for an old style controller(XBOX360).

Ouya big selling point is the open platform of software. For developers and players. Is really the open platform and free game model going to really boom the industry? It's just a game machine that uses Android. With a bad interface. I think the controller is the week point as the controller defines how we interact with everything on the console.

now having ranted about that. I WANT an OUYA. I personally enjoy android games and March is way to far away.

EDIT: Read the article
Oh as usual. When a companies either accidental purposefully produces a product that appeals to the human behavior it is a success. That's why C2 sells. It fills a market. It's why Disney does extremely well over all these years. it's why boy bands keep coming around. music companies sell to the large market of 10 to 15 year old girls. It goes on and on.

Ouya designer is the same way. Rather than talk about the behaviour of people it talks about a machine and industry.

I hope the best for Ouya, but it needs commercials coming out now.



....... I'm late posting to an old thread :Pjayderyu2012-11-17 11:15:42
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Post » Sat Nov 17, 2012 1:01 pm

I wholeheartedly disagree with the assessment that the Ouya will be a flop. There is a market for retro games. Major companies have already signed on to develop games for Ouya or re-release classics. Bandai, Square Enix, Konami, and more

http://www.ouya.tv/blog/

The Ouya is in the hardware manufacturing business. They will send a console and in 5 to 10 years likely release another if they system does will or die out. They are basically making a smart phone without a screen. Their development costs will likely be lower than most phone manufacturers.

On top of that you get a high res output for android games. According to the Ouya jobs page they are also seeking people that know HTML5, so they make include their own tweaks to Android to support HTML5.
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Post » Sat Nov 17, 2012 8:12 pm

If you haven't noticed, @NotionGames is putting Super Ubi Land on on OUYA. He might be able to give us a little info on making games for OUYA.
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