Ashley wrote:asm.js has been proven to reach close-to-native speeds, and puts control of audio decoding in our hands (e.g. we can run it over multiple threads with web workers, instead of hoping the browser does that). It would have other benefits like allowing platforms that don't support Ogg Vorbis but support Web Audio (Safari, soon IE) to use the Ogg Vorbis files for sound effects. So it's something I'm interested in looking in to even if this bug gets fixed. And if it doesn't, then we can work around it ourselves too.
Ashley wrote:All existing C2 content already has Ogg Vorbis audio. Switching format to something like Opus would be tricky because everyone would have to re-encode/transcode their audio files.
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