Updated: The Swizzle - Android (free)

Show us your completed creations made in Construct 2

Post » Mon Jan 21, 2013 3:36 pm



Hi guys!
I'm a game developer student in Spain.
For this first year they asked us to develop simple games with Construct.
I've worked for about 2 months in this, and here's the result:



https://play.google.com/store/apps/details?id=com.marcsureda.swizzlegame&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5tYXJjc3VyZWRhLnN3aXp6bGVnYW1lIl0.





I'd love that you try it, it's a really simple game but i hope you like it.
Any comments / rate in the Playstore or here are welcome, so I'll improve it with updates and improve my designing skills.

iOS version comming soon.

Thanks :)

UPDATE!
I've rebuild the whole game trying to fix some errors, now the performance should go better on those who were getting really low fps.
Please feedback.msureda2013-02-01 13:23:30
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Post » Mon Jan 21, 2013 3:42 pm

This looks great - any chance of a trailer? I don't have an Android device :(
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Post » Mon Jan 21, 2013 3:43 pm

Hi thehen, i'm working on it, hope to have it soon :)
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Post » Tue Jan 22, 2013 12:58 pm

I tried your game, my opinion:

-The idea is great, the sounds and graphics too, very clean.

-In nexus 7 i have like 20-30 fps. It can be playable at this framerate BUT only if you dont limit the touchs to the framerate, its like when you drag your finger, the game only capture the position of the touch 2 or 3 times every second, and thats affect A LOT to playability (its hard to explain for me because english is not my native language).

If you can fix that, the game will be on another level because its very well designed.
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Post » Tue Jan 22, 2013 2:49 pm

hi msureda, i dowloaded and installed on my htc desire os 2.2.1 without problems.
But i dont hear music/sound.The help-menu layout is a bit suboptimal on my device, dont know if you`ve seen it on desire yet. Some parts are hidden
But the game is great. A bit difficult fpr me :) but great. Really nice idea & grfx.
Thumbsup!
besides: the network.permissions..is it really necessary for your game? how did you convert? Appmobi? phonegap?
Though: Great Game! Congratulations!

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Post » Tue Jan 22, 2013 5:50 pm

Hi again!

ByR:
I know about the performance issues, i'm working hard to fix them and some other minor bugs. For now I can't find why i having that performance issue in some devices, maybe i'll rebuid the code. For now I dont have an Android device so it's a bit difficult.

dformer:
Again, i'm working on the fix for these minor bugs like sound or the help menu.
The game it's meant to be difficult but I'll maybe change that.
And for the network permissions, I didn't know about that, but thanks.
I build the code with phonegap.

Thank you guys for testing it. I'll fix problems soon with a update.
This is only the beggining of the game.

Cheers
:)
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Post » Tue Jan 22, 2013 7:56 pm

Nice game! Runs smoothly on my s2. Did u use phonegap with Eclipse? If so, which version of PG?
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Post » Wed Jan 23, 2013 3:05 pm

Hi Andy, I used phonegap online builder, i'm working to compile the game myself. :)

Do anybody knows about performance problems with html5 games and some devices? I can't find why it's really laggy in some phones, I think its using too much cpu usage.
Any tips? I tried everything to make it more playable.

BTW Updated the post with images :)
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Post » Wed Jan 23, 2013 10:22 pm

Hi msureda.
I was intrigued to check out your game and downloaded it from Google Play.
I own a Galaxy Note phone (phablet) and sadly the game was unplayable.
I got a choppy 2fps and parts of the canvas off screen.
The thing might be that the game is not optimized for such a screen resolution.
I'm just wondering about the incredible 2fps gameplay speed, especially because Andy mentioned above that it ran ok on S2.
Cheers.
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Post » Fri Feb 01, 2013 1:44 pm

UPDATE!
I've rebuild the whole game trying to fix some errors, now the performance should go better on those who were getting really low fps.
Please feedback.
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