Your examples are amazing! Thanks. I hope I'm not asking too much, but I have been caught in a bit snag with zOrdering now. I have attempted a hand full of examples I found around here; unfortunately, it chewed up the frame rate and spat back out a load of lag. I was wondering if there was a better fix for this without causing dramatic drops in frame rate?
In addition, seeing how the tiles are just shifting to the other side, how might I be able to load objects on top of it (ie. trees, wells, other platforms, whatever is else stationary)?
That's nice example. I especially like how when placing a dirt tile, the dirt sort of bleeds into nearby grass tiles and vice-versa. Cool stuff.
PS. If anyone wants to know, I am trying to create something like the game Dofus/Wakfu by Ankama (a rare game that captivated me and that I enjoyed more than MOST I have played). I just hope I am going in the right direction with all of this. I am currently trying to get a hang of construct. I am mostly trying to learn and understand how an isometric style game would work as I have barely any idea where to start when trying to even barely reach the level of Wakfu.