Updating Android/iOS After CocoonJS

Get help using Construct 2

Post » Mon Mar 04, 2013 11:11 pm

Hey everyone!

I did several searches through the forums and the tutorials section and I can't seem to find any answers to my questions so I will ask here.

This is how I see the process, as it is. Compile my game > Uploaded it to CocoonJS > Downloaded it back to my PC (with the passkey) > Then upload it to the Play Store.

How do I update my game after all of this? Do I make a new build then repeat all of the above steps? If so, will I be given a new passkey for my app? How will the Play Store handle this?
B
50
S
14
G
12
Posts: 813
Reputation: 16,764

Post » Tue Mar 05, 2013 8:42 am

@Tekniko I don't know about iOS but for Android the process goes like this:

Export game as CocoonJS > Upload it to CocoonJS > Download it back to your PC > Create a Keystore file (Make a backup copy, and keep it in the cloud or on a flash drive) > Sign your .apk file > Zipalign your .apk file > And then its ready for upload to Google Play.

The first time through may seem like a painful process but it gets easier.

Here are a couple good tutorials to help you through the whole process:

https://www.scirra.com/tutorials/409/create-android-game

https://www.scirra.com/tutorials/432/android-games-with-cocoonjs

To update your game you will have to repeat everything except for creating a Keystore file. You need to use the original Keystore file for the life of your game. This is why you should make backup copies, and keep them on flash drives or in the cloud someplace. If you were to loose it I don't think you would be able to update your game again. Wink2013-03-05 11:02:13
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

Post » Tue Mar 05, 2013 5:28 pm

Alright, thanks for the help.
B
50
S
14
G
12
Posts: 813
Reputation: 16,764


Return to How do I....?

Who is online

Users browsing this forum: h1k3, Unconnected and 0 guests