Updating Physics Collision Masks at runtime.

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Post » Sat Jul 24, 2010 1:14 pm

Ive recently seen some Box2d demos showing very useful features, like animated curves with collisions, giving me lots of ideas for using it in my games. My dream is something similar to canvas but only consisting collision mask for physics behaviour. The image could updated along with it, giving us ability to change the game world at runtime.
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