Upscale better than regular

Discussion and feedback on Construct 2

Post » Sun Apr 19, 2015 5:14 pm

Is there any reason, in Chrome, for a game to get better fps when the layout is scaled up, rather than its regular scale?
If so why would that make sense?
Image ImageImage
B
179
S
50
G
207
Posts: 8,719
Reputation: 128,306

Post » Sun Apr 19, 2015 5:19 pm

Do you mean:
"320x240 scaled up to 1920x1080 performs better than rendering to 1920x1080 directly" or
"320x240 scaled up to 1920x1080 performs better than 320x240 at non-fullscreen with black bars"?
B
84
S
29
G
32
Posts: 489
Reputation: 20,061

Post » Sun Apr 19, 2015 5:24 pm

I only tested cropped.
Image ImageImage
B
179
S
50
G
207
Posts: 8,719
Reputation: 128,306

Post » Sun Apr 19, 2015 5:26 pm

Hm. That's interesting. Just for the record: what are your hardware specs?
B
84
S
29
G
32
Posts: 489
Reputation: 20,061

Post » Sun Apr 19, 2015 5:36 pm

Just tested there is a marked improvement on all screens including non full-screen
My pc is a little outdated, but its usually the perfect test for C2 stuff.
http://www.cnet.com/products/dell-inspi ... 1-5/specs/
Image ImageImage
B
179
S
50
G
207
Posts: 8,719
Reputation: 128,306

Post » Mon Apr 20, 2015 11:13 am

i think its because crop renders based on the browser 1:1 view and is often much larger than the gamelayout. vs scaled renders the game layout size and then fits it to the browser, it could also be that high quality and low quality make a big difference in scaled mode, but not in cropmode
ImageImage
B
72
S
22
G
7
Posts: 830
Reputation: 10,214


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests