Is there any way to enable Unbounded Scrolling, but only in 1 or 2 directions?
I guess you could make the game turn off unbounded scrolling the moment the undesired object(character) strays too far to one side, but that seems a bit hardcoded and forced. Is there any more elegant way?
Also, which variable refers to the layer being Unbounded or Bounded? How can I change that variable from inside the game?