..use 8 direct behaviour to move in steps of 32?

Get help using Construct 2

Post » Sat Dec 03, 2011 3:49 pm

Yes, two adjacent objects count as overlapping by design. The platform movement doesn't work properly without this. It's because CC used a pixel-perfect collision engine but for C2 we changed to a polygon system which works a little differently.Ashley2011-12-03 15:50:39
Scirra Founder
B
383
S
225
G
86
Posts: 24,119
Reputation: 190,546

Post » Sat Dec 03, 2011 7:45 pm

Or you can use another sprite just to detect collisions.
grid2.capx
B
64
S
22
G
14
Posts: 1,482
Reputation: 16,457

Previous

Return to How do I....?

Who is online

Users browsing this forum: Kenthria and 11 guests

cron