..use 8 direct behaviour to move in steps of 32?

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Post » Sat Dec 03, 2011 3:49 pm

Yes, two adjacent objects count as overlapping by design. The platform movement doesn't work properly without this. It's because CC used a pixel-perfect collision engine but for C2 we changed to a polygon system which works a little differently.Ashley2011-12-03 15:50:39
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Post » Sat Dec 03, 2011 7:45 pm

Or you can use another sprite just to detect collisions.
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