Use one audio type

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Post » Wed Aug 21, 2013 6:48 pm

I understand that C2 creates three versions of the audio for multiple platforms, but when I want to export for iOS I need to save as much space as possible. My game has a lot of high quality music, and there's no need for that space required to be tripled. I would like to only use .m4a, since that's what iOS apps use, but when I delete the other versions of songs, I am no longer able to work with said song in my events, and it deletes any events regarding that song. Is there some work around? This seems like a superficial problem, and multiple formats should be optional, not forced.
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Post » Wed Aug 21, 2013 7:06 pm

Agreed.
You could just delete the audio from the exported project, right @Ashley?
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Post » Wed Aug 21, 2013 9:13 pm

[QUOTE=ghost] Agreed.
You could just delete the audio from the exported project, right @Ashley?[/QUOTE]

Thanks I'll try that, and see if it works.
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Post » Thu Aug 22, 2013 2:48 am

Apparently the uses .ogg actually. I removed the other audio formats, saving 30mb and it worked fine.
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