...use physics impulse?

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Post » Mon Jan 21, 2013 10:51 pm

I want my asteroids to get knocked back slightly when a bullet hits the and I already set the physics but it won't work. I tried it with asteroid on collision with bullet and I tried it the other way around and nothing seems to be working. How do I get this to work?
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Post » Mon Jan 21, 2013 11:43 pm

If you are using Physics behaviors for everything, make sure the mass of the bullet is higher than the asteroids.
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Post » Tue Jan 22, 2013 2:47 am

[QUOTE=RangerJim] If you are using Physics behaviors for everything, make sure the mass of the bullet is higher than the asteroids.
[/QUOTE] The bullet doesn't have the physics behavior, only the asteroid.
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Post » Thu Jan 23, 2014 2:10 pm

You need to apply physics to the bullet as well. Physics will only interact physically with another object that has physics also applied to it.
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