User defined Controls?

Get help using Construct 2

Post » Fri Jan 20, 2012 11:48 am

Hi
Is it possible to create user defined controls for a game made in Construct 2? so that the player isn't forced to use a button scheme they may find uncomfortable or difficult to useVercingetorix2012-01-20 11:48:42
B
6
S
2
G
1
Posts: 52
Reputation: 1,347

Post » Fri Jan 20, 2012 12:20 pm

Yup, see custom controls.
Scirra Founder
B
403
S
238
G
89
Posts: 24,653
Reputation: 196,143

Post » Fri Jan 20, 2012 12:46 pm

Thats not quite what I mean
I'm talking about letting the player be able to define their own button for Left, Right,Up, Down, jump, attack etc in say an options menu before they start playing
much like in this game
http://www.miniclip.com/games/dino-strike/en/

That way the player is not going to be driven away by a control scheme which the programmer thought was perfectly fine but they themselves find awkward.Vercingetorix2012-01-20 12:48:47
B
6
S
2
G
1
Posts: 52
Reputation: 1,347

Post » Fri Jan 20, 2012 12:51 pm

You can use the custom plugin keycode.
New to Construct ? Where to start

Image Image

Image Image

Please attach a capx to any help request or bug report !
Moderator
B
296
S
119
G
96
Posts: 7,332
Reputation: 71,306

Post » Fri Jan 20, 2012 4:51 pm

I'm currently trying to implement custom controls in my game, using both the above Keycode plugin and the custom PlatformMP behavior. Unfortunately, there's a kink in it that makes it kinda impossible to do properly at the moment. We're still trying to work through it. SullyTheStrange2012-01-20 16:52:20
B
20
S
9
G
6
Posts: 607
Reputation: 6,117


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 6 guests