Using a game system made my a big company

Discuss game development design and post your game ideas

Post » Wed Apr 10, 2013 7:04 am

Hey guys,


I have been towards making a game made back in 1994 by Namco.

I wanted to use its system of combat but now through reading a lot of articles im wondering how this will affect and shut me down releasing anything similar.

Fighting games all have similar lay outs and button layouts, but i havent heard of any major stories regarding copy rights there.

Just wondering if anyone perhaps could be fill me in about my limitations.

Looking forward to hear everyone's thoughts
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Post » Wed Apr 10, 2013 7:08 am

Generally, game mechanics don't have copyrights.

The copyrights rather apply to graphical/musical assets and things like characters.
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Post » Wed Apr 10, 2013 7:15 am

Hmm i see i see.

So i guess thats why there started heaps of clones of rage of bahamut?

I saw an article about the Radical fishing(forgot the exact name) and it was a case where a large game company took the indie teams idea and published something beforehand.

So i guess thats all legal since you say mechanics can be used again
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Post » Wed Apr 10, 2013 7:26 am

Ideas can't be copyrighted.
It's the expression of the idea that can be copyrighted.

This means: Combat system = not copyrighted.
Sprites, Design, Brand, etc = Copyrighted.
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Post » Wed Apr 17, 2013 10:52 am

[QUOTE=Kyatric] Generally, game mechanics don't have copyrights.

The copyrights rather apply to graphical/musical assets and things like characters.[/QUOTE]

@Kyatric well take a look

http://www.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/
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Post » Sat Jun 08, 2013 2:37 am

And this just show cases how wonderfully broken the system is, makes you wonder if Popcap or some other company has patented the idea for an in game economy using real money to augment the players in game wealth.

seriously if the video game medium wasn't bastardized enough with console wars and pirates, you have to practically have a multi-million dollar law firm just to find out if you can actually make a game influenced by franchises that don't even exist anymore.

Don't even get me started on the statute of limitations, that's Disney's demonic undoing. I'm still face palming at how long it takes for something to hit the public domain.

TL;DR: @Joannesalfa, this is why we can't have nice things.       
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Post » Sat Jun 08, 2013 10:10 pm

In the U.S. they do have patents for mechanics.

But there is no such thing on Europe or South America.
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Post » Sun Jun 09, 2013 12:35 am

I'm going to copyright my funky walk....and god help anyone who walks like me...
As long as I can move left, right and fire, I'm Happy...
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Post » Sun Jun 09, 2013 1:59 am

As long as you're a non-commercial indie, I wouldn't worry too much about patents and copyrights, the worst they'll do is send you a Cease & Desist ;)
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Post » Sun Jun 09, 2013 4:34 am

O man lol. sounds scary to release anything. but thanks for the posts guys. Interesting views i should consider well
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