Using alpha of one layer to mask another layer

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Post » Sun Jan 26, 2014 5:25 pm

Really great-looking game! Definitely one of the higher quality C2 games I've seen!
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Post » Sun Jan 26, 2014 10:28 pm

Thanks to you all, means a lot to me.
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Post » Mon Mar 03, 2014 5:05 am

I really do love the dust particles in the light effect.
I've been trying to do something similar myself, but I just can't get this destination out setting to do what I want.

How exactly does the transparent tiled layer need to be set up to get rid of the boxes appearing around my particle sprites?
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Post » Tue Mar 04, 2014 11:21 am

The trick is that there are no actual particles.

I have ONE Layer with "force own texture" EDIT: And set to "Additive"

In This Layer are (from top to bottom)
- the sprite containing the lightbeams with tiledBG objects around to mask the rest of the viewport
- two huge rotating tiledBG objects containing the dust texture along with dust particles
- additional green dust sprites for the collectable crystals

That's basically it
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Post » Sun Apr 20, 2014 10:58 am

H*ly shit that game looks nice. Hope to see more of that soon.
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