Using angles with Particles

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Post » Wed May 29, 2013 4:58 am

Ahh yes, I understand now. I can't seem to find a way to do it either, I thought perhaps making a custom particle system that spawned particles along the width of the base might do the trick, but it yielded similar results when the base is rotated to anything other than right angles. If there was some way to offset the x and y values along the width of the emitter object as it is rotating I guess it would do the trick, but something like that is way out of my league.
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Post » Wed May 29, 2013 3:17 pm

Thanks for your help, I honestly don't think it's possible without building a custom particle emitter. But I think it may be useful for me to do that anyway.
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