Has anyone been successful in publishing a HTML5 (Construct2) game to Android market with no issues like very low fps, no fullscreen etc??
I tried using the Appmobi XDK build, and android github code for appmobi with so many permutations modifying my html file, but everytime I tried, there was no good result.
Also Cocoonjs fails to run on my HD2 (Android 2.2 SD).
I think if Scirra guys really think their platform supports Android, then they must focus on some native builds over html5 data as provided by Gamesalad,Gamemaker and COrona.
Otherwise my dream of publishing game to all platforms fails the purpose.