When the game is zoomed in, and an effect is applied to any sprite at all in the layout it will make text go weird - sort of like a glow. I've basically avoided using any effects in my game because of this, but I would like to use them. Does anyone know why this happens?
Left: no effects used on any sprite, text appears normal. Right: additive effect used on left sprite, text appears weird.
With "force own texture" enabled in layer properties, the layer's text opacity seems to be about 5% less than it should be. I have my text set to 100% opacity, and yet I get some colours showing up from the layer below through the text.