Using functions to destroy enemy

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Post » Fri Feb 05, 2016 4:34 pm

I can't seem to make an enemy instance get destroyed through using a function. It makes all enemies get destroy instead. Is there a way to use a function to pinpoint a specific instance of enemy?

CAPX
https://dl.dropboxusercontent.com/u/73836006/TempDestroyBox.capx
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Post » Fri Feb 05, 2016 4:42 pm

Try this:
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Post » Fri Feb 05, 2016 9:35 pm

Thank you!
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