Using layer zoom for puesdo 3d

Post your own tutorials, guides and demos.

Post » Wed Sep 03, 2008 2:06 pm

Its a poor example but it demonstrates the technology and how it works. I recently played a 2d game called scavenger and it used parallaxing and stuff to make it appear more 3d than it was
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Post » Wed Sep 03, 2008 5:32 pm

That looks pretty good, and it can probably be improved to look great!
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Post » Wed Sep 03, 2008 9:47 pm

Okay, David, maybe you can work on some updates to the 3D box ... then you won't have to fake anything ;)

:P Driving me nuts! Squirrels are all over me.
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Post » Wed Sep 03, 2008 9:59 pm

That's a neat looking effect. I can see it being used for special effects type stuff.

And I just realized that the logo template I made has one small tooth... but then I compared it to the original on the main Scirra page and, yep... that one has one small tooth too. That gear would bind up and wreak havoc on whatever machine it's in. Maybe that's why you guys are always having to fix bugs... it's that gear, man. There's your problem right there.
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Post » Thu Sep 04, 2008 3:44 am

LOL your right I didn't even notice that before! I fail at photoshop and making logos! :shock:
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