# Using Layers as floors in a building

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### » Mon Sep 23, 2013 7:14 am

https://www.sugarsync.com/pf/D6025908_4317202_6928963

I'm trying to set up "floors" for my top-down game. Each floor represented by a layer. Pressing keys 1, 2, or 3 will shift the Sprite object between the three layers (use the arrow keys to move it around). I'm pretty sure I'm not fully understanding the Scale parameter fully...as you'll see.

What I WANT to happen is where the layers shift their "zoom" perspective so that it looks like you're going up and down floors in a building, with objects on each layer appearing to move closer or farther away. This layered floor is illustrated by the three pillar objects.

Can anyone help me see what I'm missing, please?
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### » Mon Sep 23, 2013 11:03 am

Looks like it's working as intended to me. What are you expecting to happen? When I go between layers the objects get smaller and appear to be further away.
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### » Tue Sep 24, 2013 6:15 am

@plinkie - Thanks for taking a look.
Assuming it's showing up the same for you as it did for me...
The objects not only appear farther away, but darn-near microscopic. I'm looking for a slight shift in difference of depth. So if the layers were 10 feet apart, then layers below would appear 10 feet farther away when shifting layers. Basically, the player character needs to appear at the same scale, otherwise you can't see him the farther up the layers you go.
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### » Tue Sep 24, 2013 6:57 am

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### » Tue Sep 24, 2013 8:33 am

Nevermind. :) I figured it out. I realized the scale numbers I was using is a fraction of the CURRENT scale value.
https://www.sugarsync.com/pf/D6025908_4317202_6928963
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