So another big question that i'm struggling with is how to handle toggle buttons. The general idea to me is that i would love to touch an object and have it spawn the "ON" button and destroy itself.. triggering some kind of variable change to let other game mechanics know the button has "armed" the game.
The thing i ran into before with GameSalad was putting these two objects over each other of course created rapid ON/OFF/ON/OFF as the touch action would be perpetually touching the next version making the idea of a toggle button pretty useless.
The solution I was taught was the use of modulo(modular) math. this circumvented the problem of the touch action creating the instant other condition.
In Construct 2, when I do this, i don't even get a flicker. I just get nothing. I can get a button to turn "ON" but the subsequent "OFF" action is eluding me so far.