using physically moving.

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Post » Thu Jul 04, 2013 6:35 pm

Good afternoon, friends.

I wonder, wanted to move an object, equal to the bullet so that the behavior does. But using physical, so it suffers attrition, diminuito slowly. But I do not want him to suffer the influence of gravity. For the vision of the game will be over.

Thanks for the help.
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Post » Thu Jul 04, 2013 6:57 pm

hmmm, is it a top game your making or a 2d side scroller?

try - on start of layout - set world gravity to 0

please explain your game more.
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Post » Thu Jul 04, 2013 6:58 pm

Just set immovable and apply a force at angle
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Post » Thu Jul 04, 2013 9:37 pm

The game would play button style, famous in Brazil, if not outside the country.

(see images exemplo https://dl.dropboxusercontent.com/u/66975768/Exemplo.png

see images real game
https://www.google.com.br/search?q=jogo+de+bot%C3%A3o&um=1&ie=UTF-8&hl=pt-BR&tbm=isch&source=og&sa=N&tab=wi&ei=jtTVUb21B6nj0gH7nIDIDA&biw=1680&bih=906&sei=ltTVUd6WKpXi4AOZ9IAQ)

The view is from above, he applies force in a piece that pushed reaches another piece that simulates a football.

Soon will be the application of force and friction but does not affect the severity.

Thank you, friends.
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