Using royalty-free music in your games

Discussion of tools and resources for game developers

Post » Mon Feb 16, 2015 7:15 pm

Hi!

I wanted to know your opinion on using royalty-free music in games.
Royalty-free means that you pay a one-time fee and then you can use the music file (in this case it's a music file) in your projects multiple times. But royalty-free is non-exclusive license which means other developers can buy the same track and use it in their projects. So, isn't a bad thing that the music from your games can be heard in a bunch of other projects out there? This question keeps bothering me...
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Post » Tue Feb 17, 2015 9:51 am

If you want to make money from your game and you worked hard on it, my advice is to buy some tracks.
And if you want to publish the game for free, then add any nice free music.
This is my opinion.
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Post » Tue Feb 17, 2015 1:02 pm

What tracks do you advise to buy? My game is for selling, yes. And I don't have a problem about buying some royalty free music but my post is not about this. My post is about royalty free tracks which require spending money in order to have rights for using them. But again, other developers can do the same with those tracks and they also can have them in their own games. So I wanted to know how people even buy royalty free music when they know that others can buy it too for their own games? Hiring a composer for exclusive soundtracks requires a crazy amount of money and it's just not a way out for an indie developer.
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Post » Wed Feb 18, 2015 9:38 am

You can buy music from fiverr for only 5$, and it's very good music.
I bought my main menu music from there.
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Post » Wed Feb 18, 2015 2:11 pm

Could you send me a link to that person's page at Fiverr, please? A few months ago I tried to find a good composer there but every one of them asked for an extra hundred or half to make an exclusive track...
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Post » Thu Feb 19, 2015 10:06 am

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Post » Thu Feb 19, 2015 10:11 am

Also check this post,( very recommended ) :
all-music-at-soundimage-org-is-now-free-for-commercial-use_t108377
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Post » Sat Feb 21, 2015 8:13 pm

Soundimage.org is not a bad site, but again, I need exclusive soundtracks that would be heard only in my games and nowhere else. The person you suggested asks a lot of extra money in order to make some seconds of exclusive soundtrack (from my description or example) and then a little more extra bucks to give me commercial rights to use it.
See? That's the problem I'm talking about in this topic. Either it's a royalty free track that others can use in their projects (which is not good for your unique and serious projects) or it's hiring a composer that costs crazy amount of money, especially if you need more than one soundtrack.

Anyway, thanks for trying to help!
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Post » Sun Feb 22, 2015 10:32 am

I came across this guy on Fiverr too. At first I thought $15 wasn't much for a song. Until this topic I didn't notice the commercial release that's basically required if you ever want to earn from your game.

Making the game itself is relatively easy and I'm quite good with graphics too, but getting original sounds and music is the hard part.

What does royalty free music cost anyway per track? Does anyone recommend any sites I could take a look at?
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Post » Sun Feb 22, 2015 6:13 pm

Royalty free music is much cheaper than exclusive tracks.
Check out Scirra's Store: https://www.scirra.com/store/royalty-free-music
However, keep in mind that royalty free license means that the seller keeps the rights to sell same tracks to others. So if you don't want your game's music to be used in other people's projects (personally, I don't like it much), then royalty free soundtracks is not for you. On the other hand, hiring a composer for exclusive soundtracks will cost you a lot, especially if you need more than one track.
You can search in Google something like, "royalty free soundtracks". But read carefully about the license agreement because some sellers require buying more expensive license once you have sold 10.000 copies of your game. Just avoid those sites...

So, as you can see, that's the reason why I started this topic. I thought maybe someone would suggest something for indie developers who can't afford hiring expensive composers to get some exclusive tracks.
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