Using "set mirrored" with Spriter ojects

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Post » Mon Dec 16, 2013 5:33 pm

How does one "set mirrored" with Spriter objects. That isn't an option, when I select the scml object itself but it is an option for the family of images for the character, however, this doesn't flip the character when it's moving the other way in the game.
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Post » Tue Dec 17, 2013 4:16 pm

Any Spriter experts out there?
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Post » Tue Dec 17, 2013 6:32 pm

it's not in mirrored. It's a little odd. but there is a set width option to mirror rather than a set mirror.
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Post » Tue Dec 17, 2013 7:51 pm

Thanks for responding. I look under the options in the event menu for my spriter object and don't see "set width" either. Am I looking in the wrong place?
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Post » Tue Dec 17, 2013 7:58 pm

Try watching this video in full, PSI, I think it will help alot. Here's the part you need at the moment:
http://youtu.be/2yLiMxoUIVs?t=13m26s

cheers,
Mike at BrashMonkeyBrashmonkey2013-12-17 20:09:33
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Post » Tue Dec 17, 2013 8:15 pm

Thanks Mike.
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Post » Wed Dec 18, 2013 12:06 am

So, my game is a variation on a beat 'em up. My player character has 8 direction movement so I was able to make it switch directions using info from the above video and a keyboard event pretty easily. Now I am trying to make my enemy characters do the same. They use bullet movement (instead of platform which will let you compare movement on the vector.x) so I haven't found out how to turn their sprites around yet, as they move and follow the player.
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Post » Wed Dec 18, 2013 2:34 am

For your non-spriter bullet behaviour sprites, unless I misunderstood, "Set bullet angle of motion" should do it or Sprite, "Set Flipped" if you just want to flip it.fishbottle2013-12-18 02:36:55
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Post » Wed Dec 18, 2013 3:44 pm

Spriter objects don't have "set mirrored" as an option. After watching the above video I learned that to make them change direction, you chose "set object scale" and tell it to "flip x axis". I have made my player character switch easily using a simple keyboard command but what I'm trying to do is to get my enemies to mirror as they chase the player. If there was a "compare vector x" function, like there is with platform behavior, I could easily get them to flip but I don't see that as an option in the bullet behavior.
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Post » Wed Dec 18, 2013 5:11 pm

@Brashmonkey - I'm trying to get my enemies that have bullet behavior to mirror as they follow the player around. Any idea how to do that?
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