Using Skew to make streetfighter floors

Post your own tutorials, guides and demos.

Post » Thu Jun 26, 2008 9:49 am

Just a quick example to show how you can use a horizontal skew to create the illusion of a floor with depth.

The trick lies in creating a trapezium graphic which depicts how part of the floor looks when viewed in the centre of the screen. Then the floor skews horizontally in such a way that when placed next to another trapezium their sides will match up in a 3d mannor.

However, at the end of the day...its a hell of a lot easier to just use a 3d box, but I thought this example might be interesting anyways.

PS: credit goes to Vrav and Holymonkey for the skew idea in the 'streetfighter floors' thread.
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Post » Thu Jul 03, 2008 3:49 am

This guy is the master.
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Post » Wed Jul 09, 2008 10:16 pm

That's ingenious! There's not much else I can say. Just brilliant. I would have never thought of doing it that way.
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Post » Tue Jul 15, 2008 4:26 am

Radical demo.
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