using the image manipulator

For questions about using Classic.

Post » Sun Jan 13, 2008 10:56 pm

How do i actually get the image manipulator to show a loaded file at a certain position??
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Post » Mon Jan 14, 2008 12:19 pm

I don't think it can do this at the moment... you'd have to save the image to a file and display it some other way.
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Post » Tue Jan 15, 2008 12:02 am

Is there any other way to load an external user inputted image?
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Post » Tue Jan 15, 2008 11:54 am

I dont think anything can right now... you might be able to load it in to a Sprite though (load animation frame from file).
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Post » Tue Jan 15, 2008 1:50 pm

Right well is there any chance for the next version of getting the image manipulator to be able to load an image onto the screen at a chosen position, the plugin seems a bit useless if it can't do that, you have all the effects but you can't even see anything :(

Thanks!
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Post » Sat Jan 19, 2008 4:54 pm

0.91's image manipulator can transfer its content to any sprite object. Hope that does it for you!
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Post » Sun Jan 20, 2008 5:36 pm

That will help a lot towards my goal :).

Can you implement it saving to an image file from a selected sprite object? Like making an image from an onscreen sprite? Then the object actually becomes fully useful :D
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Post » Sun Jan 20, 2008 6:25 pm

I'm not sure you fully understand the purpose of the object. To me it seems it's meant to be used to modify files on disks (bmp, png files), more than to display and put effects on sprites onscreen which can be done via shaders.
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Post » Sun Jan 20, 2008 6:51 pm

[quote="timtim":2bzq0qwr]I'm not sure you fully understand the purpose of the object. To me it seems it's meant to be used to modify files on disks (bmp, png files), more than to display and put effects on sprites onscreen which can be done via shaders.[/quote:2bzq0qwr]

Yeah, but how are you going to modify an image file if there's no way to display or save the image file? That's what this conversation is about.
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Post » Sun Jan 20, 2008 6:57 pm

The object CAN save.. that's why I don't really understand this discussion.
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