using the image manipulator

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Post » Sun Jan 20, 2008 6:57 pm

The object CAN save.. that's why I don't really understand this discussion.
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Post » Sun Jan 20, 2008 7:17 pm

It is an image object, it is meant to do stuff with images, if not, call it something else. What is the point in an image object if it cannot do stuff with images :P

And if you read what i said i asked to save an image from a sprite, try and do that with shaders.
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Post » Sun Jan 20, 2008 7:38 pm

[quote="timtim":j5kbljts]The object CAN save.. that's why I don't really understand this discussion.[/quote:j5kbljts]

Perhaps I wasn't clear... yes, the object is meant to open from disk, manipulate the image, and save images to disk. But there was no way to display the opened files. Putting the image into a sprite is a way to visually see on the screen what image file you're manipulating.
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Post » Sun Jan 20, 2008 11:23 pm

Exactly my point deadeye your on the ball :)

The next version even for this little change will be a lot better :D
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Post » Sat Jan 26, 2008 5:21 pm

Any chance if it can save an image from an on screen sprite and also from a selected area of the layout? That would be amazing!
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