Ok, thank you both.
Sorry, I have a limitated vocabulary in english. With animated parts and quiet parts I wanted to mean that if I have a character and the only part that's animated is the arm, I create 2 different sprites: one for the arm (animated part) and other for the rest of the body (quiet part, or maybe better to say static part or not animated part). I did it and the memory use decrease a lot as I want.
Now, knowing that images takes a lot of the memory, I will try to use as less as possible and scale them into the 2^n size. But let me ask you a few questions (I'm new working on computer):
A good practice when I export an image it could be that I adjust the size in the "edit image" dialog and resize it to a 2^n size pixels?
This means that I have to try to resize my images (both width and height) close to 8, 16, 32, 64, 128, 256, 512, 1024, etc.?
Then, I guess the following numbers are valids image sizes:
- 256 x 1024
- 1024 x 64
- 32 x 128
Thanks a lot!!!