UUUU, a monotouch game I made with my wife :)

Show us your completed creations made in Construct 2

Post » Fri Dec 06, 2013 12:59 pm


iPhone 5, 5c, 5s and iPod Touch 5 only



We finally finished with our iOS game made only in Construct 2 :)

Target audience is EVERYONE since it is completely wordless. We wanted to make an as wide as possible game, to be played by everyone, so we didn't include any language, only symbols.

Although unfortunately this game can't be played by monochromatic animals like Pandas, Penguins, Zebras, on the iPad and older than iPhone 5 devices. But we are working on enabling the game for these legacy platforms and species.



We also used high tech and careful innovative programming to make this game an exclusively monotouch game. The point of the game is to use your main resource (your finger) and appropriate it over 4 different colour drops, to keep them from falling down and spilling over everything.

The game has many procedural elements in gameplay and design, so you might see beautiful colour combinations and drop sizes that you won't see another time.

Please enjoy with care
and thank you Construct 2

Look at the game here: behance

Appstore: Appstore :) damjancd2013-12-06 13:23:19
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Post » Fri Dec 06, 2013 1:11 pm

I love the art!

Heads up - it crashed on first launch for me. I'm running an iPad mini with ios 7. Also it doesn't scale to the iPad Mini resolution correctly, with stuff that's supposed to be offscreen appearing on the right.

Other than that it looks great so best of luck :)
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Post » Fri Dec 06, 2013 1:22 pm

@Thehen, I have an iPad mini too, sadly we don't support it from launch, but might support it with an update in the near future.

I'll add the supported platforms on this post too.
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Post » Fri Dec 06, 2013 2:10 pm

No trailer ? The visuals are really cute, I do like that kind of flat design. However, without a trailer, it looks like a creative app UI. In other words I have no idea of what the game is about with the information provided on the appstore.

I'll give it a try after work.
Cheers,
Nathan
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Post » Fri Dec 06, 2013 2:20 pm

Damn I just spent a solid hour playing and got cramp in my hand. I haven't done that in a long time.

It took me quite a while to figure out what to do initially. I think the tutorial could be clearer. Also it takes quite a bit of trial and error to figure what icon does what. What does the battery do for example?

I love the depth that the heart adds. Adds a nice strategic element.

Great job!
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Post » Fri Dec 06, 2013 2:52 pm

Wow cool. This is the first thing anyone has said about the game experience. Really happy about it.

Tutorial could be clearer yup. It's hard portraying complex-y movements with such animations.
Noted for update :)

Really glad you like it :)

EDIT: Telling my wife right now, also posting it on our Facebook www.facebook.com/UUUUappdamjancd2013-12-06 14:53:37
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Post » Fri Dec 06, 2013 2:54 pm

Battery fills up the rest of the superpowers. Empty battery drains them :(
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Post » Fri Dec 06, 2013 7:29 pm

looks greate :) ++
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Post » Fri Dec 06, 2013 10:02 pm

Thanks Sosensible :)
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Post » Fri Dec 06, 2013 11:47 pm

@damjancd ah nice, my record is 360ish so far. I'm going to keep trying.
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