[v240] Black Screen Cocoon

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Adjusting the game screen for different resolutions (Letterbox scale)
  • I export my capx file inside construct via cordova (v240) then i upload my zip file in cocoon.io and i use canvas+ as a web engine. After that i install the apk file on my tablet, after the splash screen of cocoon, a never ending black screen appear

    I was not happy with the result so search for a solution online. I found a solution on cocoon forum saying to "Downgrade your capx file" so i did.

    I tried to do it on v224 export it on cordova (inside construct) then compile it using cocoon. The result is still black screen but i never lose hope so i tried it to v230 and luckily it worked but with poor performance. I dont know what causes the lag/hang everytime i touch anywhere on my game. Like when you try to touch a sprite with no function (just a sprite) it lags a bit like 1second.

    My memory usage is 288mb only

  • I export my capx file inside construct via cordova (v240) then i upload my zip file in cocoon.io and i use canvas+ as a web engine. After that i install the apk file on my tablet, after the splash screen of cocoon, a never ending black screen appear

    I was not happy with the result so search for a solution online. I found a solution on cocoon forum saying to "Downgrade your capx file" so i did.

    I tried to do it on v224 export it on cordova (inside construct) then compile it using cocoon. The result is still black screen but i never lose hope so i tried it to v230 and luckily it worked but with poor performance. I dont know what causes the lag/hang everytime i touch anywhere on my game. Like when you try to touch a sprite with no function (just a sprite) it lags a bit like 1second.

    My memory usage is 288mb only

    This issue is caused by the new WebGL 2.

    [quote:338lo24c]The runtime now uses WebGL 2 if the browser supports it. This probably sounds bigger than it really is - for the most part it is still executing the same code it did before, but there are two changes in WebGL 2 mode:

    Cocoon is working on a fix.

    https://forums.cocoon.io/t/conctruct-2- ... reitberger

    Regards

    Andy

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  • Closing as report does not follow requirements and canvas+ is not an officially supported platform.

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