Valve's Employee Handbook

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Apr 22, 2012 10:39 pm

Spriter Dev
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Post » Mon Apr 23, 2012 3:55 am

Thanks that was very interesting.
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Post » Mon Apr 23, 2012 5:01 am

Valve is what a lot of Game Devs should aspire to be... and I'm sure they do. The only trouble is that it's even harder to do today what they accomplished in an older generation.
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Post » Wed Apr 25, 2012 7:38 pm

I would love to read about their hiring process. The handbook says that they look for 'T-shaped' people - people who have a broad range of expertise and a very deep expertise in one area.

And then I explored the bios of people in the company, and most of them are professionals at other companies before working at Valve. (8 years at Midway, 10 years at pixar, 5 years at WETA) In other words, they already had a 'dream job', and Valve is their 'dream space' to do their dream job.

I'm probably going to be over 40 before I even get a decent enough resume to impress Valve.
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