Variables Overloading

Discussion and feedback on Construct 2

Post » Thu Oct 03, 2013 10:33 pm

How am I supposed to keep the variables in my game from overloading? I use them a lot for the usual stuff like scoring & health, among other things, but it keeps on locking overloading! :(
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Post » Thu Oct 03, 2013 10:34 pm

Soor, scratch "locking"
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Post » Fri Oct 04, 2013 1:21 am

thats my problem too
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Post » Fri Oct 04, 2013 3:45 am

I don't understand what an overloading variable is. Can you explain?
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Post » Fri Oct 04, 2013 8:58 pm

It's basically the stuff that can keep track of a certain number, usu. used , like I said before, for health, score & time limits. If you go to an object's properties, and click add variable, you should probably see what I mean.
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Post » Fri Oct 04, 2013 9:02 pm

When it overloads, you will see problems like things not "dying" when they should, and your score not going up. Sorry 'bout the above reply, I misunderstood the question.
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Post » Sat Oct 05, 2013 12:07 am

I've never seen a variable overload, that is why I am so curious about the question. Can you create an example CAPX of this happening?
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Post » Sat Oct 05, 2013 1:11 am

I'll try to set one up for you within a week. I'll be busy with my first game, so it may be a pretty simple example, unless they already fixed the problem.
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Post » Sat Oct 05, 2013 1:20 am

I would be very interested also. I never heard of overloading variables before. I would love to learn about it.
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Post » Sat Oct 05, 2013 2:26 am

I think he should include separated events.
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