1. Is it possible to have more then 8 angles to make the rotation animation even more fluid and smoth?
2. is there a way to set the condition for a moving object "when accelerate/deaccelerate", so a custome animation is being played when object speed is increasing/decreasing?
3. lets say i have an object which has a rotation animation on X dimension (i dont know the english word for it, i mean Y and X and Z - i hope you know what i mean). Now this object has some other objects attached to it on a fixed position. lets say a turret on a spaceship. if i would assing that turret object to image point with specific name, will he be attached to it even if the animation changes? (think two diffrent animation with the same image points but placed on a diffrent possition). diffrently said - will they update their position to the new possition of image point?
4. old question but... fog of war(starcraft style). i know how to simulate this effect: i would attach an invisible round object to the player character. then make two fammilies: structures and units. and then make it so when that round object overlays the structures - it makes them visible on the layout. and for units i would make it so that ONLY when round object and units fammilie members object they are visible making them go invisible as soon as round object and units does not overlays anymore. or it can be just done by more elegant - code based by creating an conditions always checking for distance betwen the objects and switching their visibility dynamicaly. this would simulate the visibility of "fog of war" but not the visiuals. ofcourse half of the visiouls can be made just by placaing light object on the player. but this would be everything else pitch black or semivisible. and we all know that a proper FoW effect is made by 2 visiouls: 1. for unknown(pitch black) and 2. for known but not in range(pitchblack with some sort of noise + blur + darken effect. now when i know how to make one of them i dont know how to make both of them work - at once. the only idea that crosses my mind is to spawn hell load of pitch black objects around the whole layout + semi-pitch black light based effect. but i can only imagine what a slideshow the game would become with some many objects. so, any ideas?
i would write more but then some people will bash me for this wall of text