Didn't see this suggestion anywhere, and I haven't found it in Construct.
I'd like to see some sort of vector object, similar to the custom collision tool in the physics behaviour.
So that you can draw a basic shape using points, then call on that object later in events.
It would be useful to make part of a background solid, for example, I have some tiles of grass and some tiles of water from the top-down perspective. There is also a half water half grass tile. It's easy enough to make the water solid so the character can't walk on it, but what about the half tile of water?
If I could draw a shape over all the water in the scene, then I could make that solid and invisible.
Bezier curves would be nice too.
It makes sense in my head I swear