vector x

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Post » Thu Jun 05, 2014 5:40 pm

Can someone please tell me if this is a bug or i am missing something?
I have on purpose entered extreme values for this example so it would show right away if it is working or not.
just press ' or Enter and please tell me why the vector x is not working.
thank you
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Post » Thu Jun 05, 2014 6:04 pm

You haven't changed the max speed from 330 so it won't go any faster than that.
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Post » Thu Jun 05, 2014 6:09 pm

@ramones
thank you sir.
sometimes it is in front of your nose and you cannot see it!
but can you please explain where is the "limiter" on the vector y movement?
jump strength or gravity does not seem to affect things like the max speed did to vector x
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Post » Thu Jun 05, 2014 6:17 pm

What about max fall speed?
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Post » Thu Jun 05, 2014 6:22 pm

@ramones
noooope. :)
i entered in all platform behavior boxes the value of 50 and it still flies to the moon when i press '.
i guess vector y is not affected by anything?
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Post » Thu Jun 05, 2014 7:47 pm

Roccinio wrote:@ramones
noooope. :)
i entered in all platform behavior boxes the value of 50 and it still flies to the moon when i press '.
i guess vector y is not affected by anything?


Only in descent, the max fall speed limits it, in ascension, no limits (you'd have to make one yourself if you really want one).

Which makes sense since the gravity can really makes it go fast if there is no limitation (a gravity is an acceleration, so it won't stop unless a limit is here), whereas the jump strength is the opposite of the initial vector Y during the jump.

atthe endthere are limitations only where you don't directly use a speed but an acceleration (when going left, right or down)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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