[quote="lucid":1xvnl3ys]the pixel art, chiptunes thing you like is a matter of personal taste[/quote:1xvnl3ys]
Exactly, they're just a little part of golden age gaming I enjoy, that's all. I'm not saying all games should be like this. I enjoy new indie games with better graphics.
As long as motion blur doesn't impact performance too much (right now it's too much
), i'm all for it. I'm only saying that people tend to focus a lot on graphics and effects more than anything else. I agree that new gen indie games (ie. braid and world of goo) have come a long way from low res graphics and such, but remember, these games emphasize gameplay more than anything else. Their success comes not from their graphics, but from their originality and gameplay.
[quote="thomasmahler":1xvnl3ys]I don't think that most gamers get into indie games because of the core gameplay that was presented to them 20 years ago[/quote:1xvnl3ys]
see Cave Story, but i see what your saying.
[quote="lucid":1xvnl3ys]the lack of it has been an obvious visual flaw in animation since the original king kong and godzilla claymation scenes[/quote:1xvnl3ys]
It would not look better with motion blur, It needs more frames, and overall better animation.
Anyways, if someone can make motion blur look nice without killing the game, then bring it on. The velocity buffer idea sounds cool.