Vertical Shooter Tutorial Series[UPDATED]

Post your own tutorials, guides and demos.

Post » Fri Jun 10, 2011 5:13 pm

You were right about not completing it soon :) It's always hard to return to something. After 1 year pause, you've come back, amazing.
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Post » Sun Sep 04, 2011 9:02 pm

3rd part added! :)
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Post » Fri Sep 09, 2011 6:46 am

Ohhh, I got to take a look at these. Thanks!!
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Post » Thu Sep 29, 2011 10:08 am

Heya Abhilash - how hard would it be to convert this into an space invaders kinda game with a fixed background? I'm totally inexperienced in construct and have a minimal scripting background, but I'm tempted to take on construct2 if I can hammer out a small space invaders re-imagination if it's feasible.
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Post » Thu Sep 29, 2011 3:54 pm

@robocognito:
Even though making a space invaders clone won't be too hard, I don't think this example would have any similarity to it except the movement of the player ship. I'll try make an example this coming weekend.
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Post » Sat Oct 01, 2011 12:36 pm

Abhilash - thanks! I appreciate any tips.
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Post » Sat Oct 01, 2011 2:08 pm

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Post » Thu Jan 19, 2012 12:40 am

Even if it's been posted 3 months ago, I thought it was important to mention that those 2 tutorials got me started with Construct and I appreciate this very much!

Thank you for helping us!
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Post » Thu Jan 19, 2012 6:57 pm

thanks for putting this together. it definitely is a labor of love.
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Post » Mon Feb 13, 2012 11:18 pm

I think this will come in VERY handy soon. I decided that a vertical shooter would be my first game on the free version. Once I've got some experience with that, i plan to shell out for the Standard.

Thanks for tut!

Question regarding this:

I see you did it in the old version of Construct. I'm assuming that all the same rules apply in Construct 2? The location of the options might be a little bit different, but overall the same?larrimo2012-02-14 01:09:29
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