vertical sine still not working (103.2)

Bugs will be moved here once resolved.

Post » Sat Sep 15, 2012 2:41 pm

https://dl.dropbox.com/u/20613220/verticalsinetest.capx

Most of the times, when you fall into a vertical moving platform with the sine behavior (any type) and the jumpthru behavior you will just go through it. (only if you use jumpthru instead of solid)

You have to fall on it while the platform is going up.

=(

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Post » Sun Sep 16, 2012 5:00 pm

An easy work around to this is if you tell the game that when the player is on top of a moving platform make the platform solid, otherwise just make it jump-thru.
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Post » Mon Sep 17, 2012 2:31 pm

I can't reproduce any problem, it works perfectly in r103.2 here. Are you using the latest version of C2?
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Post » Mon Sep 17, 2012 3:13 pm

You must fall on it while it's going up to reproduce the bug. And it won't happen 100% of the times.
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Post » Mon Sep 17, 2012 5:33 pm

Ah, I see. Should be fixed in the next build, thanks - but be aware there are always limits on how fast things can move and still reliably detect collisions. If you make the moving platform move too fast it will still miss collisions, but it should work fine for this case.
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Post » Fri Sep 21, 2012 11:32 pm

https://dl.dropbox.com/u/20613220/verticalsinetest.capx

same capx, same steps, same bug =(

You must fall on it while it's going up to reproduce the bug. And it won't happen 100% of the times.
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Post » Sat Sep 22, 2012 1:04 am

This happens to me too whenever the character is falling. I will make a video to post here later tonight. *But just letting you know it's happening to me as well.
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