Very Compact Side-Scroll World Generator v1.3

Show us your completed creations made in Construct 2

Post » Thu Dec 01, 2011 6:25 pm

1.2 Preview:
- Jungle Biome
- Strand Introduction (Diamonds)
- Even Bigger World!




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Post » Thu Dec 01, 2011 6:47 pm

1.2 Released!
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Post » Thu Dec 01, 2011 7:22 pm

Pretty cool!

If you're looking for suggestions, I'd suggest that you make your generator use
more variables instead of object positions. Then instead of populating
the level with tiles as you generate them, do it after you've generated your level. You've already got them in an array, so there isn't really a need to create them as soon as possible.

It'd be pretty zippy if you do that, I think.
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Post » Thu Dec 01, 2011 9:11 pm

[QUOTE=Intrepid] Pretty cool!

If you're looking for suggestions, I'd suggest that you make your generator use
more variables instead of object positions. Then instead of populating
the level with tiles as you generate them, do it after you've generated your level. You've already got them in an array, so there isn't really a need to create them as soon as possible.

It'd be pretty zippy if you do that, I think.[/QUOTE]

I don't see how that would help though?
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Post » Fri Dec 02, 2011 12:05 am

I get extreme slowness when moving the Black Box thing around, is this normal ? (Using Chrome Browser)
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Post » Fri Dec 02, 2011 12:34 am

[QUOTE=HRA] I get extreme slowness when moving the Black Box thing around, is this normal ? (Using Chrome Browser)[/QUOTE]

I use chrome too, Nope.. That isn't right! It should be amazingly fast in performance, try waiting 5-10 seconds after it has generated, and see if it still does that :S
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Post » Fri Dec 02, 2011 3:27 am

Ok, The 5-10 seconds thing helped a lot, but still getting a decent amount of slowyness
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Post » Sat Dec 03, 2011 12:18 am

[QUOTE=HRA] Ok, The 5-10 seconds thing helped a lot, but still getting a decent amount of slowyness [/QUOTE]

May fix with the new Rendering.


1.3 Updates
- Practical (GridSize*5) Chunk Rendering (Will work much better for slow pc's now)
- Blocks all run from one objects, not from individual sprites

This is a major yet awesome update.

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Post » Sat Dec 03, 2011 12:21 am

Nice updaate...
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Post » Sat Dec 03, 2011 12:44 am

1.3 Released!
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