When I turn on WebGL support in project properties during game play I see 29-30 fps and all objects like a slow-motion. But when I turn off WebGL I see 60 fps and game is running without a slow motion.
I use latest Google Chrome browser, updated graphic drivers, not so old graphic card (Radeon HD4270). In my project I have only 5 objects with Physics behavior.
Can somebody explain why I get these results? Which result is real - 30 fps or 60 fps?