Very strange behavior with tiles and fps (Ashley, David)

For questions about using Classic.

Post » Sun Feb 28, 2010 8:53 pm

[quote="Ashley":vi1x17k8]Oh right, it shows black bars when the layout is smaller than the window. Those black bars are drawn as well, and each weighs up to about the same performance impact as the tiled background (a four vertex quad). In such an intensive test, they're bound to show up as making a difference. Always keep the layout bigger than the window if you want to keep it a fair test.[/quote:vi1x17k8]
Ok, but what exactly eats up the 4 Megs of VRAM in this case?

This is some good stuff to know, to be careful of when trying for max performance, hence all the questions, Ashley :)

Edit: Got it, buffering of sorts.
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Post » Sun Feb 28, 2010 8:54 pm

I edited my post to include an answer about VRAM.
Scirra Founder
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Post » Sun Feb 28, 2010 9:28 pm

What if the tiles are power of two, but different heigh and width? Like 16x16 is better than 16x18, but is 16x32 good?
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Post » Sun Feb 28, 2010 9:43 pm

Just discussed this in the chat, seems to be graphics card dependant. Some may support it, some may not.
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