I have an event that triggers "play animation" whenever a sprite changes direction. each time "Play animation" is triggered in the game, the sprite warps more and more, until it's almost invisibly thin. while on the subject, is there any reason an animation will just stop playing although it's supposed to loop? is it a known bug?
I set a sprite to change to a running animation when holding the right key for example (I made sure "trigger once" is on), and it works fine for a while, but eventually when it switches to the running animation, it will be stuck on the first frame.
Anyone come across something similiar?
I love the program, but it seems way too unstable to develop something ambitious on..