[quote="deadeye":psvygmo9]Sorry for the late response.
Anyway, I did do some streamlining on your code though, I can send you a commented .cap of the changes if you like. For instance, I was able to condense your animation sheet down to just two events, and your dust spawning effect down to just one.[/quote:psvygmo9]
That would be great! I'd also love a way to reduce the bounce a little, it's proving to be a bit more bothersome than I thought it would be.. I don't care about how it looks, it just makes landing and immediatly jumping less responsive than i'd like.
You would of course get full credit if I finish this
Also, I doubt the detector is the problem, since it still recognizes when to switch to the correct animation..