Victor the Game is up

Show us your completed creations made in Construct 2

Post » Tue Sep 17, 2013 9:55 am

Help Victor save the animals! Play through three graphically unique levels and use your paint gun to colour the poor grey beasties and pick 'em up. Make every shot count, because shooting paint depletes your paint level. Replenish your paint by picking up coloured animals!

A joint effort of graphic design students at VCAD in Vancouver. A simple shoot'em up with a twist.

We wanted to upload this to Scirra's Arcade, but unfortunately the game is 20mb - and yes we did a LOT of optimization. It's just quite heavy graphically, and we did not want to remove the music.

Game is now available for free through iTunes:
https://itunes.apple.com/ca/app/victor/id706400946?mt=8

The game's website is up (very simple website - remember that this is a volunteer project - requires Chrome or IE to play):
http://bigsixgames.com/

Best played on normal level ;-)
Hard is very, very difficult. I've been able to almost reach the fourth level, but haven't finished it yet on that difficulty level.

A full screen version can be played at
www.estructor.biz/victor/
(the only caveat is that the browser width affects the position of the player - do not make it too wide - I will fix this later)

Comments are welcome.Rayek2013-11-02 16:05:19
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074

Post » Wed Sep 18, 2013 2:43 am

I thought I'd post a couple of screenies?





Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074

Post » Wed Sep 18, 2013 4:00 pm

WOW that looks great man!! hope it does well
B
29
S
6
G
2
Posts: 232
Reputation: 2,893

Post » Wed Sep 18, 2013 7:08 pm

Have you played it a bit? What do you think?
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074

Post » Thu Sep 19, 2013 4:42 am

Is 20 MB a lot? Bejeweled on my iPhone is 64 MB. It doesn't seem like much.

I played your game for a little bit and I had fun. The controls felt limiting because I could only move up and down. I felt like I should be able to slow down and speed up too. I wasn't sure what to do with the animals with the yellow balloons, because all I had to shoot them with was red, blue and green paint. I figure out red and green works, but it doesn't make yellow in my mind. And I lost a few times, I suppose because I didn't save enough animals to continue, but it wasn't made clear to me exactly why the game was over.

I really love the art style and I think your game has a lot of potential. I think it would be fun to add an option to do a loop de loop so you can have one last chance at saving animals you passed up by mistake. Even after the things I had difficulty with, I really enjoyed your game. Good work!
B
14
S
7
G
3
Posts: 145
Reputation: 3,035

Post » Sat Nov 02, 2013 4:06 pm

For anyone interested: the game is live on iTunes today:
https://itunes.apple.com/ca/app/victor/id706400946?mt=8
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 1 guest