Microsoft are asking: who is interested in Xbox?

Discussion and feedback on Construct 2

Are you interested in Xbox Live?

Yes
285
89%
Maybe
19
6%
No
16
5%
 
Total votes : 320

Post » Thu Apr 06, 2017 4:57 am

It seems the next C2 release will have the plugin! HYPE!!

https://www.construct.net/br/make-games ... s/beta/r15

Yes, we will also be back-porting this plugin to Construct 2 as well! The next C2 update will also include it
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Post » Thu Apr 06, 2017 8:50 pm

Microsoft releasing Scorpio later. It will be also great if we can export to Scorpio or whatever it will be named.
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Post » Fri Apr 07, 2017 1:14 pm

With Greenlight on the way out, being able to publish to Xbox Live would be a huge boost. Having done OUYA games before the joystick/touch movement is very easy to integrate so would be lovely to work with joypad based experiences again!
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Post » Fri Apr 07, 2017 5:00 pm

@AM_Games keep in mind Steam Direct will still provide an indie route to getting your game on Steam. Last I heard, the price point for steam is still going to be pretty low, it'll just be per game.

That being said, I'm currently developing my game with both console and PC in mind, so it would be amazing to have XBOX as an export option.
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Post » Fri Apr 21, 2017 5:35 pm

@ashley any news on this? It's been almost two months since your last update saying it would be around soon..
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Post » Fri Apr 21, 2017 6:03 pm

@andreyin - we just shipped the Xbox Live plugin in r244.
Scirra Founder
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Post » Fri Apr 21, 2017 6:21 pm

Oops, my bad! I actually didn't get an email notification about this version.. sorry!
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Post » Tue May 02, 2017 7:39 pm

So, any news on this? @ashley
I'm just waiting on achievements so I can ship to Xbox One...
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Post » Tue Jun 20, 2017 4:45 am

Hi @ashley,

Any updates on achievements for the XBOX One plugin, or perhaps a sample project that we can use to correctly implement in our projects?...Thank you in advanced for your response...
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Post » Tue Jun 20, 2017 9:58 am

It's on the todo list (see here). We're incredibly busy with the huge amount of work around a major product launch, but I hope to get to it soon.
Scirra Founder
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