Everything flickers when camera moves?

Discussion and feedback on Construct 2

Post » Wed Jan 03, 2018 5:25 pm

newt wrote:The texture, not the camera.

Tilemap is unrotatable, thus the only way is to rotate the layout.
The interesting thing to note is that normal sprites (as oppose to Tilemap) experience no trouble and no flicker. Is this a bug in Construct?

UPD : FURTHERMORE normal TiledBackground works excellent aswell. The only thing producing flickering is Tilemap object. Do I need to report a bug?
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Post » Wed Jan 03, 2018 5:43 pm

It's most likely your map/ settings.
Maybe try finding some example capx with a tilemap someone else has posted and test.
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Post » Wed Jan 03, 2018 6:34 pm

newt wrote:It's most likely your map/ settings.
Maybe try finding some example capx with a tilemap someone else has posted and test.


viewtopic.php?f=151&t=199192
have submitted a bug rep. could you please check out my project and tell me what's the problem?
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Post » Fri Jan 05, 2018 12:41 pm

No amount of alteration to the project seems to help.
Everything suggest that this is a C2 bug, yet my post on Bugrep is being ignored.
What do I do? I can't proceed on my project and I'm wasting time sitting around.
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Post » Fri Jan 05, 2018 12:47 pm

HellMax wrote:No amount of alteration to the project seems to help.
Everything suggest that this is a C2 bug, yet my post on Bugrep is being ignored.
What do I do? I can't proceed on my project and I'm wasting time sitting around.


As specified in the Bug Report Requirements:

Why haven't you responded to my bug report yet?
We do look at every report, but developer and release schedules mean we may not get round to it immediately. Please allow a few weeks for it to be investigated. If you are waiting, you can improve the chance it is resolved when a developer does get round to it by carefully reviewing these guidelines and providing as much useful information about the problem as possible. If you are missing anything, you may end up waiting a few weeks for a reply simply asking for the missing information, and then you're waiting again.


It has only been a couple of days, so please have a little patience. You are not being ignored.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Jan 05, 2018 2:10 pm

Thank you, I'll go and improve the bug article.

UPD :
btw, same weird render is present in C3 aswell.
TiledBackground is blurry when zoomed out but is correctly rendered on movement , but TileMap is crisp but badly rendered on movement :D .Thats a bit ridiculous.

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Post » Sun Jan 07, 2018 10:13 pm

https://www.youtube.com/watch?v=RuDGb7XrN5M

an HD video of the terrible render.
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