why not add mesh for sprite plugin for make animation

Discussion and feedback on Construct 2

Post » Tue Jan 16, 2018 11:33 am

if we want change shape ,we only change width , height, scale,if we can use mesh change sprite shape,and set each frame for each mesh shape, we will make Very beautiful animation!
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Post » Tue Jan 16, 2018 1:07 pm

there are a few plugins on the forum doing that however, what you are asking is something like the SpriterPro plugin that is available on the store..
click here for more information
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Post » Wed Jan 17, 2018 1:28 am

mesh can help us make smile speak animation so easy .we don.t need anima2d on u3d. Sprite plugin is most used in c2 ' if add mesh for it. all c2 game can make new animation for their Sprite
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Post » Wed Jan 17, 2018 2:58 am

why not add new animation system.for example.add 5 frame for Sprite.every frame only used one pic. but for each frame you can change mesh for the pic .and save the each mesh data. so let.s the frame changed , the animation display to us. i think is not hard to make this effect
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Post » Wed Jan 17, 2018 3:03 am

It won't happen for Construct 2 as it has to have solutions to both canvas, and Webgl.
Webgl is the only part that can do transformations.
The next runtime for C3 will be Webgl only and should provide for this functionality.
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Post » Wed Jan 17, 2018 3:21 am

newt wrote:It won't happen for Construct 2 as it has to have solutions to both canvas, and Webgl.
Webgl is the only part that can do transformations.
The next runtime for C3 will be Webgl only and should provide for this functionality.

perhaps someone can make a behavior or effect to do it. ithink 正在使用发音
The difficulty is how to deal with local parts of pictures
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Post » Wed Jan 17, 2018 4:14 am

Deformations can be done without webgl. I’ve done it before in plugins, it’s just not super fast.

If you want to do deformations now, there are a few plugins that can be used.

For one, there is the creature2d plugin. It does mesh deformations but you have to design them with the creature2d software. There may be another plugin for some other animation software as well.

If you want to do the deformations manually with events. There is the custom draw and paster plugins. They both let you draw deformed quads. Combine multiple quads together and you can get some nice effects. The paster examples are a bit harder to find in the plugins topic.

If neither of those float your boat then you can make your own plugin I suppose. The sky is the limit.
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Post » Wed Jan 17, 2018 4:28 am

R0J0hound wrote:Deformations can be done without webgl. I’ve done it before in plugins, it’s just not super fast.

If you want to do deformations now, there are a few plugins that can be used.

For one, there is the creature2d plugin. It does mesh deformations but you have to design them with the creature2d software. There may be another plugin for some other animation software as well.

If you want to do the deformations manually with events. There is the custom draw and paster plugins. They both let you draw deformed quads. Combine multiple quads together and you can get some nice effects. The paster examples are a bit harder to find in the plugins topic.

If neither of those float your boat then you can make your own plugin I suppose. The sky is the limit.

thanks paster and customedraw is very useful plugin.if you can change them to behavior or effect for Sprite plugin,That will be a great contribution for c2. for example split the Sprite 10x10block. then set mesh change for some part of 10x10 block.
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Post » Wed Jan 17, 2018 5:22 am

I won’t be doing that.
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