C2 Limits

Discussion and feedback on Construct 2

Post » Fri Aug 24, 2012 10:31 am

Thanks again for the replies.

Great to hear that games are optimized and performing well.

I agree with you Knifegrinder that the mobile web has some miles to go before you can implement proper html5 on there. Another issue here is that most mobile users don't update the browser on their device and most Android devices only ship with a new browser version together with a new Android version. So older versions are relatively long in a users hands if they have a mobile device for say 2 years.

Epox good old days those were, but yes it was mainly based on triggers at certain locations or bound to timers. It's good to hear that C2 does this all seperately, just the way I prefer it.

The more I hear the more excited I get to give C2 a try.
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