Really slow falling

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Post » Thu Oct 10, 2013 7:08 am

I'm trying to make a game in which the ceiling is slowly accelerating downwards like in those movies where in the protagonist is trapped between walls that are slowly moving towards each other which intends to squish him/her.

Physics' options like impulse and gravity, are too fast. What are other ways around this?

thanks
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Post » Thu Oct 10, 2013 7:21 am

Platform behaviour > Simulate movement left/right etc
or possibly use the MoveToward command on Every X seconds
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Post » Thu Oct 10, 2013 7:27 am

You could also use the bullet behavior with a very slow starting speed, and setting the acceleration to allow it to speed up over time.
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Post » Thu Oct 10, 2013 7:41 am

Thanks for the fast responses.

Tried both and works. Though I might want to experiment more with that movetoward command.
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