The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Wed Dec 27, 2017 1:39 am

Cryptwalker wrote:Cool article, perhaps there is hope for bring C2/C3 to the Switch after all!


Except...it's not really C2/C3. Scirra doesn't seem very interested/capable in making their engine run on consoles. As it stands, we still depend on third-party plugins like Steam4C2 to provide desktop games with the features people expect to be supported on the largest PC game store, let alone consoles designed and optimized to run games specifically.
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Post » Wed Dec 27, 2017 2:09 am

Read between the lines, they hacked the TNP source files.
Try loading some of the cap files into an editor some time to see what's really going on.

Construct is mostly an xml editor, a pretty darn good one at that, but the real magic happens in the runtime. Which is what they chose to dedicate their time to, rather than have some half assed attempts at making it work on other platforms like all the other so called cross platform exporters. Sure it's html5, but its the only one that gets it right.
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Post » Wed Dec 27, 2017 2:20 am

newt wrote:Read between the lines, they hacked the TNP source files.
Try loading some of the cap files into an editor some time to see what's really going on.

Construct is mostly an xml editor, a pretty darn good one at that, but the real magic happens in the runtime. Which is what they chose to dedicate their time to, rather than have some half assed attempts at making it work on other platforms like all the other so called cross platform exporters. Sure it's html5, but its the only one that gets it right.


What flavor *is* that kool-aid, I wonder?

I dunno about you, buy I make games to sell them, and I want to sell them in as many places as possible where people buy the kind of games I make. Construct seems to actively prevent that, despite repeated mentions - for years, now - of plans to support other platforms, as well as the features people who buy games expect on those platforms. End of story. Not everyone wants to make knockoff games built on purchased templates in a misguided attempt to generate money through mobile ads.

Anyways. Good on Aurelien for finding a way to bring his (pretty awesome) game to other platforms. Shame it had to be achieved in such a time-consuming, roundabout way, due to the misleading claims of the original engine's creators. Live and learn I suppose.
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Post » Wed Dec 27, 2017 2:33 am

digitalsoapbox wrote:
What flavor *is* that kool-aid, I wonder?

I dunno about you, buy I make games to sell them, and I want to sell them in as many places as possible where people buy the kind of games I make. Construct seems to actively prevent that, despite repeated mentions - for years, now - of plans to support other platforms, as well as the features people who buy games expect on those platforms. End of story. Not everyone wants to make knockoff games built on purchased templates in a misguided attempt to generate money through mobile ads.

Anyways. Good on Aurelien for finding a way to bring his (pretty awesome) game to other platforms. Shame it had to be achieved in such a time-consuming, roundabout way, due to the misleading claims of the original engine's creators. Live and learn I suppose.


Same flavor as yours, except no p**.
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Post » Wed Dec 27, 2017 7:32 pm

The fact that this can be possible in some form is still a good thing.

With that said, i'm actually enjoying it more on the Switch than i did on the PC. The ability to play it on a portable device does make a difference.
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